Task 1)
The phone that I will choose to convert my card game too an
android phone know as Samsung Galaxy Note 4.
The specification
of the phone:
OS
- Android 4.4(KitKat)
Connectivity
- Wi-Fi 802.11 a/b/g/n/ac (2x2 MIMO)
- Download Booster, NFC, Bluetooth ® 4.1 (BLE),ANT+, USB2.0, MHL 3.0
- IR LED (Remote Control)
Battery
- 3220mAh Fast Charging
Audio
- Codec:MP3, AAC/ACC+/eAAC +, WMA,AMR-NB/WB, Vorbis, FLAC
- Adapt Sound, Sound Alive, Wise Voice 2.0, Extra Volume 2.0
- 3 Mics (Directional Voice Recording)
S Pen
- 15g, Hovering 15mm, pressure level 2,048
Sensor
- Gesture, Accelerometer, Geo-magnetic, Gyroscope, RGB ambient light, Proximity, Barometer, Hall Sensor, Finger Scanner, UV, HRM
Dimensions
- 153.5 X 78.6 X 8.5 MM/176g
Display
- 5.7” Quad HD Super AMOLED (2560 x 1440)
AP
- 2.7GHz Quad Core Process
- 1.9GHz Octa Core (1.9GHz Quad + 1.3GHz Quad Core) Process
Memory
- 3GB RAM + 32GB Internal memory
- Supports microSD p to 128GB
Network
- 2.5G (GSM/GPRS/EDGE): 850/900/1800/1900 MHz
- 3G (HSPA + 42Mbps): 850/900/1900/2100 MHz
- 4G (LTE Cat.4 150/50Mbps) or 4G (LTE Cat.6 300/50Mbps)
Camera
- Front Camera 3.7MP + F1.9/Selfie(90), Wide Selfie mode (120)
- Rear Camera 16M + Smart OIS/Fast AF, Live HDR(Rich Tone)
How
to start the convert – getting started
To start working with my android device
and Game Maker studio Pro game I will need to download and install the Android
SDK. I could use this link to download SDK:
However Android SDK needs you to use the X86 (32bit) JDK
regardless if your copy of Windows is 64bit, so I must ensure I get:
Windows x86
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127.8 MB
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Installing the
Android SDK
1.
Run the
Android SDK installer. You will be asked to install the Android SDK to the
path "C:\Program Files (x86)\Android\android-SDK". We strongly
recommend that you choose something with no spaces in the path,
such as C:\android-sdk\, as the default path can cause problems with the
actual Android updater program itself.
2.
Once you have
successfully installed the Android SDK you will be given the option to start
the Android SDK Manager. This you must do, as it will install additional
tools and device specific functions. When it starts you should select only Android
SDK Platform Tools, Android 2.1 (API 7), Android 2.2
(API 8), Android 3.2 (API 13), Android 4.0.3 (API 15), as
well as the most recent version of Android (selected automatically by default
by the manager). Please don't just select everything to be installed, as this
will a) needlessly waste your bandwidth and HDD space, and b) might cause
conflict errors during builds.
3.
It should be
noted that after installing these files the Android Download Manager may
inform you that there are other files to be installed and that you should
close and prelaunch the SDK Manager, so please do this if asked.
4.
It is
advised to check the revision details and see if you don't already have the
selected update installed. For more information on this process and the
Download Manager
5.
You should
also set the PATH variable to allow you to run the command line tools.
After
doing these steps your Android SDK Manager should look something like this on
your computer screen:
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Installing Android
NDK
You should proceed to download the Android NDK as well because you will need it to
work. Note that with recent releases of Studio we support 10b only, as platform
submission requirements dictate the version to be used. Forthcoming releases
starting with the March/April EA release will support 10d and future versions. Version
10b, however, shipped with 32bit and 64bit "platform target"
versions, so it's important that you install the correct package. Please
note that it is the 32bit target version of the NDK you need - if you get the
64bit target version you won't have the correct files required and you will
receive compiler errors that files cannot be found. The direct links to
the correct versions are:
Game
Maker: Studio Basic Setup
Once i have installed the Android tools, correctly and
are ready to proceed, you have to then install Game Maker Studio. Once you have
done the following you must then do these steps to succeed:
- Launch Gamer Maker Studio
- Enter your license key
- Create a new project
- Select File>Preferences>Web Server
- Web Server Port: This is set to 51268 to 51280 by default so you can changed it freely if you want too.
- IP Allowed List: Enter your local IP address range in the format xxx.xxx.xxx.0/24 as seen in this example given: 192.168.1.0/24
If you are not sure and are
struggling to remember your local IP address, you can easily find the
instructions here. You will need to use a direct USB
connection from your PC to your phone/android.
Enable USB Debugging
- On the android device that you have, browse to Settings>Applications>Development and enable USB Debugging.
Connecting Your Device
- Connect your android device to your PC via the data cable
- The device drivers should be installed automatically at this stage (if they aren’t already), but if they are not, then refer back to your device’s manufacturer’s support information so you can locate and install the correct ADB drivers. It is very important you get ADB drivers, not the standard consumer ones.
- Now test your phone driver to confirm if it’s correct. Please follow the following:
- If you have already set up the PATH variable as mentioned above, simply Windows Key and R to open up a new Run window and type cmd and hit enter, then type – adb devices.
- Go to your Android install folder and then the “platform-tools” folder inside it (e.g., C:/android-sdk/platform-tools) and then hold down the shift key and then right-click in some empty space and choose “Open a command window here”. In the new command window, type “adb devices” (without the quotes).
Preparing
Game Maker Studio
In Game Maker Studio set up the preferences File>Preferences>Android. Please ensure that you
have followed the “Device Setup for Android” (above).
If you have done all of the following steps
correctly then the first three sections should have filled in automatically (if
not then refer to the section on troubleshooting). This should then only leave
you to Create the Private Key store
form the key store Tab.
Important!!! The key store is a file that will be used to “sign”
all of the (users) android apps so I (the owner) has to fill in all of the
details correctly otherwise it will not work and then back this file up!
- Name – this is the file name of the key store (please note that this does not mean your company name or your actual name).
- Password – Your security password for the key store file which must be at least sic characters long.
- Alias – This is the name of the “user” for this key store and can differ from the name field above.
- Password – The same password as written in the password field two above. This is a long-time Android SDK bug.
The following instructions have no relation inside Game
Maker Studio and is optional but you want to fill them in…
- Common Name - this would normally be your name
- Organizational Unit - the department within the company that you are in
- Organization - the name of your company
- Location - the name of the town or city where you are based
- Country - the two letter code for the country where you are based
Remember! Back up your files to
be extra safe
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